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Dungeon hunter alliance mage build
Dungeon hunter alliance mage build








Passive Ability That Clears The Re-Charge Time Of Magic Spells. Ability That Removes A Targeted Opponent's Elemental Defenses. Party Buff That Increases Physical Attack Power Of Party Members Within 100 Meters, Also Regenerates A Percent Of MP Every 3 Seconds.Īttribute Remove. Non Elemental Magic That Deals An Allotted Amount Of Damage. Powerful Earth magic That Attacks The Target With Damage Equivalent To The User's Magic Attack Power And Deals An Additional Amount Of Damage. Powerful Wind Magic That Attacks Target With Damage Equivalent To The User's Magic Attack Power And Deals An Additional Amount Of Damage. Powerful Fire Magic That Attacks Target With Damage Equivalent To The User's Magic Attack Power And Deals An Additional Amount Of Damage. Earth Magic That Creates An Earthquake Around The Target(s) And Stuns For 3 Seconds. Wind Magic That Creates Lightening 14 Meters Around The Target(s). Fire Magic That Crashes Meteors 10 Meters Around The Target(s) As Well As Gradually Wounding The Affected Opponent(s) Over 12 Seconds. Non-Elemental Magic That Gradually Wounds The Opponent For 18 Seconds. Skill Which Absorbs A Certain Amount Of Sp From An Opponent. Earth Magic That Drops An Avalanche 14 Meters Around The Target(s) And Stuns The Opponent For A Short Time. Wind Magic That Creates A Storm 14 Meters Around The Target(s). The Affected Opponent(s) Will Gain Continuous Damage For A Short Amount Of Time. Fire Magic That Grows A Fire Bush Around The User. (THIS SKILL DOES NOT REVEAL HIDDEN OPPONENTS (ASSASSINS OR RANGERS OR ANYTHING)).įire Bush. Wounds Any Opponent Within 4 Meters Of The User. Buff That Protects The User With Fire Thorns For 5 Minutes. (Amount Leaked Is Dependant On Skill Level).įire Thorn. Wounds The Target And Stuns It For A Very Short Time. User Shoots A Fire Elemental Ball At The Opponent. Buff That Increases Users Physical Defense And Evasion Against Physical Attacks For 5 Minutes.įire Ball. A Magic Arrow At Level 2 And A Maigic Missile At Level 3)īody Protector. The User Shoots A Magic Ball At The Opponent (At Level 1. (It Allows You To Understand All Of What A Member Of The Opposing Faction Says If Interpretation Is At Level 3) Passive Ability That Allows A Player To Understand Parts Of What A Member Of The Opposing Faction Says. Passive Ability That Increases The Maximum Number Of Inventory Slots. Passive Ability That Increases The Rate Of Regeneration Of HP,MP, And SP While A Player Is At Rest.īackpack Upgrade.

dungeon hunter alliance mage build

Passive Ability That Increases A Player's Maximum Mana (MP) Passive Ability That Increases A Players Attack Power When A Dagger Is Equipped. Alliance Of Light Classes And Their Counter Classes:ĭagger Weapon Power up.

dungeon hunter alliance mage build

Therefore: All Alliance Of Light Classes are Available to Union Of Fury Member.

dungeon hunter alliance mage build

Each Class on Shaiya has a Counter Class. Elves are given the choice of becoming Mages. The Vail are given the choice of becoming Pagans. theres a lot of info in this.įirst things first. It took me a few months to complete this guide (Played Shaiya China).

#Dungeon hunter alliance mage build free

Please feel Free to comment and criticize. It is only a guide for players to read, and then see if it works for them and comment on (xD). NOTE**- This is a guide made from my experience as a Mage on Shaiya.








Dungeon hunter alliance mage build